MM2 - Game Concept & Roles
Attendance
[x]Aloysius
[x]Edwin
[x]Randy
[x]Zhen Hao
[ ]Mr Tan
Agenda
Game Concept
Roles & Duties
Work Schedule
Game Engine
Next Deliverable (22 Jul 17 Night on Discord)
Game Concept / Pitch - Aloysius (Initial Draft)
Skeleton Website - Zhen Hao
Engine + Networking - Edwin
Chunk Deletion (Gunbound / Worm) - Randy
**Note: 22 Jul meeting has been rescheduled to 24 July 17
Summary
Action By : All
Game Engine - Undecided
Game Concept – Undecided
TD + Hero Defense (Edwin)
Summoners Arena (Magic the Gathering)
Weird Arena (Poy Poy 2)
Physics Shooter (Gunbound / Worms)
Roles:
Aloysius (Leader)
Game Designer
Assistant Programmer
Edwin
Level Designer
Lead Programmer
Randy
Assistant Programmer
Resource Manager
Zhen Hao (Kai)
Lead Artist
UI Designer
Sound Designer
Website Designer
Secretary
Game Engine
UE
Horrible blueprint mapping
Better for Networking
Unity
More versatility
Purely scripts
Networking support not as good
Conclusion
Test and decide on Saturday (22 July 2017)
Multiplayer
Can try using multiplayer using steam connection
Game Concept
Single Device / Multi device: Undecided
Development Method: SCRUM
Player Interactions: Undecided (Team V Team / PVE / FFA PVP)
No. of Players: 2 to 4
General Game Pillars:
Simple
Short and repayable gameplay (<10mins)
Comical
Characters Concept:
Generic
DPS
Support
Defence
Game References:
Fat Princes
C&C4
PoyPoy2
Team Buddies
Hero Defence (WC3 Mods)
Orc Must Die
Little Fighter
Art References
Bishi Bashi (2D)
Tiny Guardians (2D)
Team Buddies (3D)
Poy Poy 2 (3D)
Game 1 – TD + Hero Defence
Camera: Top Down (if 1 device) or FPS/3rd Person (Orc Must Die)
Gameplay:
Player controls 1 hero
Each player has their own base
Goal is to destroy the other player’s base
Spawn minions by fighting for spawn points around map (Fixed points but random activation)
Increase number of activated points as battle drags on
Only Minions can do damage to the other player’s base
Heroes only can only do damage to minions and other heroes
Minions drop resource
Players can use resource build walls to reroute opponent’s minions (Like those open area TD)
Decision Making:
Players to choose to support / destroy minions vs Getting point
Issue:
Balancing
Game might end up being decided early.
Very hard to recover from earlier damage to castle during late game as players will tend to ignore fighting one another and concentrate on capturing points
Game 2 – Summoners Arena (Magic The Gathering)
Camera: Top Down
Gameplay:
Fixed Set of summoners with different abilities and summons
Players split into 2 sides. (1v1 or 2v2)
Players can summon up to a limited number of summons
Govern by Mana that can be stolen from opposing players
Goal is to destroy the opponent
Notes:
No further discussion
Game 3 – Weird Arena (Poy Poy 2)
Camera Top Down
Gameplay
Select character with unique ability
FFA fight in different arena stages with different obstacles
Actions are as weird as possible
Design pillar is mainly comedy
Objective is to be the last one standing
Notes:
No further Discussion
Game 4 – Physics Shooter Arena (GunBound / Worms)
Camera: Side Scroll
Gameplay
Pick a character or a set of characters
Attacks are projectile based
Destroyable terrain
Mainly FFA
Objective is to be the last one / team standing
Notes:
Need to find out how to destroy terrain