MM4 - Game Design, Art and Prosposal
Attendance
[x]Aloysius
[x]Edwin
[x]Randy
[x]Zhen Hao
[ ]Mr Tan
Agenda
Game Concept / Pitch
Game Art Style
Next Deliverables (1 Aug 17 SIM 1500)
Meeting with Mr Tan
Job Scope For the Week
Aloysius : Market Analysis
Edwin : Tech Analysis
Randy : Cost & Revenue
Zhen Hao : Concept Art / Website
Game Concept
Action By : All
Player makes it hectic
Map shouldn't be boring
Timer for each round
3 to 5 minutes per round
Sudden death occurs at the last 1min to 30 seconds
Goals
Options
First to reach N kills
If no one reaches N kills, highest wins
Most Number of kills after timing
Sudden Death (Test Skills of Player)
No Spawn of power up during sudden death
No respawn of players
Follow Bomber Man or Guns N Boxes
Map gets smaller
Certain tiles will disappear
Turret Spawn in Middle
AI
Check on Tues with Mr Tan
Haven't decided
Power Ups
Appear on Ground
Lighting effect to signal spawn
Spawn after n seconds
Different set of power up diff “boxes” / food items
Guns
Pistol (Sunflower gun)
Medium Attack Speed
Low Damage
Infinite Ammo Count
Machine Gun (Poop Gun)
High Attack Speed
Low Damage
High Ammo Count (100)
Rocket (Carrot)
Low Attack Speed
High Damage
Small Radial AOE
Low Ammo Count (10)
Laser (Pee)
Super High Attack Speed
Medium Damage
Ammo Count (3 Seconds – Players will see by %)
Characters
4
Hammy (Ball About the World)
BALL UP
Roll hamster over (deal damage)
Immune to damage
Fast Speed
Short Duration
Victoria (Mega Pee Laser)
Purple Black
Laser Larger Area
Cannot Move
Pearl (She Hulk)
Cute with ribbons
Female Part of Hammy
Turns into giant ass hamster
Melee
Increased movement
Deal 1.5x damage (Might change to fix damage)
Scraggy (Watermelon Bomb)
Chubby fat hamster
Throws watermelon in a direction
Explode upon impact doing aoe damage
Character Upgrade (TO BE ADDED NEXT TIME)
So after every round
Passive Upgrade
Fire Rate
Shield / Barrier / Damage Taken
HP Regen
Number of skill points depend on Kills (?)
Or winner get additional skill point
Map
Obstacles
Rocks
Food Bowl
Destructible
Box / Crates / Sunflower Seeds
Pop out items
Collectibles
Guns
UI
Things to Show
Profile
Player / Player colour
HP (number)
Ammo Count (Bar + %)
Ultimate Charge
UI Bar
HP: Heart Symbol
Ammo Count: Bullet
Ultimate Charge: Star (?)
Profile Head
Weapon
Game Proposal
No Experimental Features