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MM6 - Game Mechanic Changes and Fixes

Attendance

[x]Aloysius

[x]Edwin

[x]Randy

[x]Zhen Hao

[ ]Mr Tan

Agenda

  • Discuss game mechanic changes due to playstyle change

  • Discuss game mechanics that need fixing

Game Mechanics

Controls

  • Fixed Controls Mapping

Jump

  • Fixed Jump Height

  • Tap jump : Implemented later on

  • Double Jump

Shoot

  • Left Up Down Right only

  • Don’t need to follow rotation

Weapons

  • Still from Boxes

Bullets

  • Add Shot Height Difference

Map

1st map

  • Static Map

  • Small map traps : e.g. Spikes etc.

  • May not implement on first map

Others

  • Ice Climber (Vertical)

  • Fixed map

  • Ending is a flat map still

  • Lava Map (Vertical)

  • Flat map

  • With varying levels of lava to force players to stay on top

Platform

  • One way collision or 2 way (test)

UI

  • Push Down

Characters:

Hammy:

  • Ball can jump

End Objective:

  • Number of Lives - 3 - 5

  • Kill everyone

Demo Deliverables:

Game

  • 1 Map

  • Menus

  • Options

  • Character & Map selection

  • 2 Characters minimum

  • Weapons

  • Default (Sunflower Gun)

  • Machine Gun

  • Rocket -> Straight shoot

  • Ultimates

Documentations

- Randy & Edwin : Test plan & TDD

- Kai & Aloysius : ADD & GDD

Others

Extra:

  • Printing for CD and CD Art / Game Manual


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