MM6 - Game Mechanic Changes and Fixes
Attendance
[x]Aloysius
[x]Edwin
[x]Randy
[x]Zhen Hao
[ ]Mr Tan
Agenda
Discuss game mechanic changes due to playstyle change
Discuss game mechanics that need fixing
Game Mechanics
Controls
Fixed Controls Mapping
Jump
Fixed Jump Height
Tap jump : Implemented later on
Double Jump
Shoot
Left Up Down Right only
Don’t need to follow rotation
Weapons
Still from Boxes
Bullets
Add Shot Height Difference
Map
1st map
Static Map
Small map traps : e.g. Spikes etc.
May not implement on first map
Others
Ice Climber (Vertical)
Fixed map
Ending is a flat map still
Lava Map (Vertical)
Flat map
With varying levels of lava to force players to stay on top
Platform
One way collision or 2 way (test)
UI
Push Down
Characters:
Hammy:
Ball can jump
End Objective:
Number of Lives - 3 - 5
Kill everyone
Demo Deliverables:
Game
1 Map
Menus
Options
Character & Map selection
2 Characters minimum
Weapons
Default (Sunflower Gun)
Machine Gun
Rocket -> Straight shoot
Ultimates
Documentations
- Randy & Edwin : Test plan & TDD
- Kai & Aloysius : ADD & GDD
Others
Extra:
Printing for CD and CD Art / Game Manual