MM3 - Game Concept Discussion Tsu
Attendance
[x]Aloysius
[x]Edwin
[x]Randy
[x]Zhen Hao
[ ]Mr Tan
Agenda
Game Concept (Gun N Boxes Arena)
Work Schedule / Deadline
Game Engine (Unity)
Next Deliverables (28 Jul 17 Discord)
Game Concept / Pitch - Everyone
Game Art Style - Zhen Hao
Summary
Action By : All
Game Engine - Unity
Game Concept – Gun n Boxes
Game Concept 1
Game Concept 2
Game Engine
Unity (Confirmed)
SpriteSheet Support
Controller Support
Xbox
PS
Game Concept
Game Concept 1 - Prison Break
View TOp down
2 to 4
Prince Architect
Single Screen
Fog of War
For share screen
Key Factor
To make it different
If player has a key
Some indication of key’s location or key holder
Cut scene to show exit door has open
Random exit door
Weapons will be laying around
No hand to hand
Many rooms and corridors
Have indication to point to where key is
AI
Enemy
Will spawn once u leave cell
Patrol
Chase only when in Line of sight
Issues
If 1 player has the key, he can just run out
How players know another player has the key
Game Concept 2 - Metal slug battle royale (2D/3D) (CONFIRMED)
Gun n Boxes
View TOp down
1 Screen / Console
Pure PVP Brawler
Reference
Battlerite
Metal Slug (Weapons)
Gun and Boxes
Modes
Once die, dont respawn (Deathmatch)
Point System on Kills
Spawn to another room for respawn
Have to make his way back
Back to original weapon
Original weapon is lost
Weapon only spawns thru drops
Weapon disappears after ammo is out
FFA
Smaller maps
Shrink map (Sudden death) Bomber man
Power Ups
Shotgun
Grenade
Laser
Issues
AI
Can spawn AIs that drop power ups
Can be Boss AI
Deal finish blow to AI will get power up
Spawn individual boss
WHoever finish first will get the Buff
Wouldnt all the people get buffs at the same time?
Can be teleported off screen